Are Educational Toys really Educational?

D is for Digital, a report released at this year’s Consumer Electronics Show, confirms parents’ worst fears about video games marketed as educational. The study by the respected Joan Ganz Cooney Center found less than 3 percent of the games studied were based on educational curriculum.

Educational toys (including video games) is a $1.1 billion segment of the $22 billion toy industry and the fastest growing one, according to Playthings magazine.

Sadly, it is an unregulated one. Manufacturers must abide by “truth in advertising” laws but as no standards exist for educational claims and those made by electronic toy manufacturer remain largely unsubstantiated.

Though some companies such as LeapFrog, Hooked On Phonics and Knowledge Adventure do devote sections of their Web sites to describing research and impact studies, such research is not widely available or documented.

And the voice of reason is often drowned out. Though child development experts and prestigious organizations such as the American Academy of Pediatrics recommend no screen time for children under two, the infant and preschool market for electronics has exploded in the past few years. Despite an alarming rate of attention issues noted by teachers and rising childhood obesity, American children still sit in front of a screen, TV, computer, and increasingly the myriad of handhelds and game consoles, an average of 5 hours per day — well more than the amount recommended by experts.

And still the category of products keeps growing.

The Joan Ganz Cooney Foundation recognizes that parents have no way of knowing whether or not a game or toy marketed as “educational’ really is:

Without firm and independently verified standards of educational value, how is a typical parent or educator able to discern if the multitude of products in the marketplace live up to their claims?

And has these recommendations:

Federal regulatory bodies such as the Federal Trade Commission, voluntary industry groups such as The Better Business Bureau, and parent advocates such as Common Sense Media should collaborate on a consumer protection initiative to better describe educational effectiveness in interactive media products for children.

Until then — caveat emptor.

10 Commandements of Emotional Branding

Life is Good Emotional Connection

In this economy the marketplace has become more competitive and brands must really strike out from the lax state they have been living in for the past 15 years. It is imperative for brands to engage and interact with their consumers and truly create an emotional bond to gain sales and loyalty.

From Marc Gobé’s book Emotional Branding here are 10 Rules that illustrate the difference between traditional concepts of brand awareness and Emotional Branding.

Let’s face it: Some brands create emotional connections with consumers, while others leave people cold. There are functional brands, such as Compaq or Kmart, and there are emotional brands, such as Apple, Ben & Jerry’s and Life Is Good, that galvanize loyalty. The difference is the personal connection these brands have with consumers through the strength of their culture and the uniqueness of their brand imagery. Emotional Branding creates strong, flexible brand personalities that closely match the aspirations of their customers. These “brand characters” are less about rationality than they are about desire and cultural connection.

1. from consumers to people
Consumers buy, people live.

2. from product to experience
Products fulfill needs, experiences fulfill desires.

3. from honesty to trust
Honesty is expected. Trust is engaging and intimate.

4. from quality to preference
Quality for the right price is a given today. Preference creates the sale.

5. from notoriety to aspiration
Being known does not mean that you are also loved!

6. from identity to personality
Identity is recognition. Personality is about character and charisma.

7. from function to feel
The functionality of a product is about practical or superficial qualities only.
Sensorial design is about experiences.

8. from ubiquity to presence
Ubiquity is seen. Emotional presence is felt.

9. from communication to dialogue
Communication is telling. Dialogue is sharing.

10. from service to relationship

Service is selling. Relationship is acknowledgment.